@lobsters Kirigami forms and configurations #Design #Graphics #Papercraft
@hackernews Compositing and Blending - Exploring the math and intuition behind blend modes #HackerNews #Tech #Graphics
@lobsters It's Not About The API - Fast, Flexible, and Simple Rendering in Vulkan (2024) #Graphics #Vulkan #Tech
@lobsters Metal Lossy Compression Format #Compression #Graphics #Reversing
@lobsters raylib v6.0 #GameDev #Cpp #Graphics
@lobsters Single-pass palette refinement and ordered dithering #Graphics #Algorithm #Tech
@lobsters Modern rendering culling techniques #Graphics #Rendering #Tech
@lobsters Pixel Bit-Depth Increase by Bit Replication (1998) #Graphics #ImageProcessing #ComputerVision
@lobsters Casilda 1.2.4 Released #Software #OpenSource #Graphics
@lobsters High-performance 2D graphics rendering on the CPU using sparse strips #Graphics #Rust #Performance
@lobsters Introduction to Spherical Harmonics for Graphics Programmers #graphics
@lobsters An Introduction to Icon Animation Techniques (2016) #design #graphics
@lobsters DOOM, played over cURL #games #graphics
@lobsters The quest for the perfect 2D sprite pipeline #games #graphics
@lobsters Fixing AMDGPU's VRAM management for low-end GPUs #linux #graphics
@lobsters Myth Engine Architecture: Building an SSA-Based Declarative Render Graph #compilers #graphics