@lobsters Should you normalize RGB values by 255 or 256? #Graphics #Math #Programming
@lobsters A pragmatic set of modern colour space transforms for the Odin language #Programming #Graphics #Odin
@lobsters AV2 v1.0.0 specification #AV2 #Release #Graphics
@lobsters Simple Sprite Editor in J #Graphics #Programming #Video
@lobsters Voxel Space #Programming #Graphics #Tech
@lobsters Renderling devlog - generics for `wgsl-rs` and more #Rust #Graphics #Programming
@lobsters Introducing Neptune: Direct3D virtualization for QEMU #Virtualization #Graphics #OpenSource
@lobsters Making wl_shm fast #Wayland #Graphics #Performance
@lobsters Hershey is a textual vector font format #Tech #Graphics #OpenSource
@hackernews ArcBrush - Node-based 2D image editor #HackerNews #Tech #Graphics
@the_verge AMD's FSR 4.1 upscaling tech is coming to older graphics cards #Tech #Gaming #Graphics
@hackernews Rendering the Sky, Sunsets, and Planets #HackerNews #Tech #Graphics
@lobsters Ratty: A terminal emulator with inline 3D graphics #Terminal #Rust #Graphics
@lobsters The cuda-oxide Book #Rust #Graphics #OpenSource
@lobsters Additive Blending on the Nintendo 64 #RetroGaming #Graphics #N64
@lobsters Kirigami forms and configurations #Design #Graphics #Papercraft
@hackernews Compositing and Blending - Exploring the math and intuition behind blend modes #HackerNews #Tech #Graphics
@lobsters It's Not About The API - Fast, Flexible, and Simple Rendering in Vulkan (2024) #Graphics #Vulkan #Tech
@lobsters Metal Lossy Compression Format #Compression #Graphics #Reversing
@lobsters raylib v6.0 #GameDev #Cpp #Graphics
@lobsters Single-pass palette refinement and ordered dithering #Graphics #Algorithm #Tech
@lobsters Modern rendering culling techniques #Graphics #Rendering #Tech
@lobsters Pixel Bit-Depth Increase by Bit Replication (1998) #Graphics #ImageProcessing #ComputerVision
@lobsters Casilda 1.2.4 Released #Software #OpenSource #Graphics
@lobsters High-performance 2D graphics rendering on the CPU using sparse strips #Graphics #Rust #Performance
@lobsters Introduction to Spherical Harmonics for Graphics Programmers #graphics
@lobsters An Introduction to Icon Animation Techniques (2016) #design #graphics
@lobsters DOOM, played over cURL #games #graphics
@lobsters The quest for the perfect 2D sprite pipeline #games #graphics
@lobsters Fixing AMDGPU's VRAM management for low-end GPUs #linux #graphics
@lobsters Myth Engine Architecture: Building an SSA-Based Declarative Render Graph #compilers #graphics