@lobsters The art and engineering of Silpheed #RetroTech #GameDev #ReverseEngineering
@cdm Unreal Engine 5.8 is a major audio release, despite Epic staffing cuts #AudioTech #GameDev #UnrealEngine
@hackernews Our 2D game character grew 3% taller every time he walked #HackerNews #Tech #GameDev
@hackernews Simulated Evolution on the PICO-8 #HackerNews #Tech #GameDev
@lobsters Dusklight • Restoring light to a classic adventure #RetroGaming #GameDev #ReverseEngineering
@hackernews Show HN: Daily vibe-coding video games, day 33: Tower Defense (single prompt) #HackerNews #Tech #GameDev
@lobsters Virtual Bevy Meetup 13 Recordings now on YouTube #Rust #GameDev #OpenSource
@lobsters Using Rust to parse Godot .tres files and walk the resource graph #Rust #GameDev #Programming
@matrixsynth Electronica with Game Boy Advance FMS and Tenori-on | A little something 2026-05-11 by atnr #Synthesizers #MusicTech #GameDev
@lobsters OpenLoco version 26.04 #OpenSource #GameDev #Simulation
@lobsters stackless coroutines for gamedev in ~200 lines of C++ #Cpp #GameDev #Programming
@hackernews A Physics Engine with Incremental Rollback for Multiplayer Games #HackerNews #Tech #GameDev
@lobsters Shigeru Miyamoto has probably never compiled a line of code in his life and is still a better coder than most of you #Coding #GameDev #Programming
@lobsters I built a Game Boy emulator in F# #FSharp #GameDev #Programming
@hackernews I built a Game Boy emulator in F# #HackerNews #Tech #GameDev
@lobsters raylib v6.0 #GameDev #Cpp #Graphics
@hackernews Show HN: Turning a Gaussian Splat into a videogame #HackerNews #Tech #GameDev
@hackernews Raylib v6.0 #HackerNews #Tech #GameDev
@hackaday PSX Development With Unity and LUA #GameDev #Unity #RetroGaming
@hackernews Game Devs Explain the Tricks Involved with Letting You Pause a Game #HackerNews #Tech #GameDev
@hackernews Updating Gun Rocket through 10 years of Unity Engine #HackerNews #Tech #GameDev
@hackernews A Better Ludum Dare; Or, How to Ruin a Legacy #HackerNews #Tech #GameDev