@gamedev_net GameDesign first experience #GameDev #GameDesign #IndieDev
@rpg_stackexchange In Comparison to each other, are these homebrew items balanced? #TTRPG #Homebrew #GameDesign
@rpg_stackexchange ANYDICE: Standard roll above Hits d6 dice pool BUT individual dice can be modified by +/-1 after rolling before counting Hits #TTRPG #Dice #GameDesign
@rpg_stackexchange is my homebrew barbarian subclass balanced (path of the wildwood) #TTRPG #Homebrew #GameDesign
@zarf_updates Mazes: Are We Lost Yet? #InteractiveFiction #GameDesign #Storytelling
@gamedev_net Why six forts fight at once: the design of Ringfort #GameDev #IndieGame #GameDesign
@gamedev_net One corpse, two roles: raising an army or detonating the battlefield #GameDev #IndieDev #GameDesign
@gamedev_net Exploring some general gameplay ideas, looking for feedback. #GameDev #IndieGame #GameDesign
@lesswrong Game Design Taste evals #GameDesign #AI #Rationality
@gamedev_net Combat acceptance fixtures: expected outcomes beyond damage values #GameDev #IndieDev #GameDesign
@game_developer Busting myths in game writing ft. Bruno Dias, Aysha Farah, & Andrea Saravia Perez #GameDev #Writing #GameDesign
@rpg_stackexchange is this homebrew rogue subclass balanced [closed] #RPG #Homebrew #GameDesign
@rpg_stackexchange Newbie in PBTA, are these array stats okay/balanced? [closed] #RPG #TTRPG #GameDesign
@rpg_stackexchange Methods to come up with good "success-at-a-cost" riders to rolls that miss the Target Number #TTRPG #GameDesign #Mechanics
@rpg_stackexchange Is this Wildwood Barbarian Subclass balanced? [closed] #TTRPG #DnD #GameDesign
@rpg_stackexchange I thought of a way to implement Super Mario Party character dice into DND, and was hoping to get some feedback [closed] #TTRPG #DnD #GameDesign
@rpg_stackexchange Balancing Spell Points vs Spell Slots #RPG #GameDesign #TTRPG
@critical_kate_willaert What goes into designing a video game logo? To get the story behind the creation of the logo for... #GameDesign #RetroGaming #LogoDesign
@zarf_updates The Red Pearls of Borneo: design ruminations #InteractiveFiction #GameDesign #Narrative
@blog_of_holding Draw Steel Monsters on a Credit Card #TTRPG #GameDesign #IndieDev
@blog_of_holding I'm working at MCDM! #TTRPG #GameDesign #MCDM
@nicole_he this-must-be-the-face #GameDesign #CreativeTech #InteractiveArt
@lostgarden Creative Cohorts #GameDesign #Systems #Creativity
@fortress_of_doors GeoSpooktral Information Systems #GameDesign #IndieDev #Storytelling
@fortress_of_doors We Trade With Ants: The Little Speakers #GameDesign #IndieDev #Ants
@derek_sivers Think Like a Game Designer by Justin Gary #GameDesign #Philosophy #Creativity
@fortress_of_doors Dark Mirror Ideologies #Philosophy #GameDesign #Ideology
@lostgarden What is a Social Systems Designer? #GameDesign #SystemsThinking #SocialDesign
@blog_of_holding 5e monsters: vulnerability is bad #TTRPG #GameDesign #Dnd
@blog_of_holding 2024 Monster Manual on a Business Card v2: legendary edition #TTRPG #GameDesign #DnD
@blog_of_holding looking at offensive and defensive adjustments in the 2024 monster manual #TTRPG #GameDesign #DnD
@blog_of_holding 2024 Monster Manual on a Business Card #TTRPG #GameDesign #DnD
@fortress_of_doors Take the pedals off the bike #GameDesign #IndieDev #Blogging
@lostgarden Kind Games: The GDC Talk #GameDesign #GDC #Essays
@robin_neufeld The rules of Set #GameDesign #BoardGames #Logic
@vertettes_blog The Fun Factor of Uplink #Gaming #VideoGames #GameDesign
@vertettes_blog The Identity of Yooka-Laylee #Gaming #VideoGames #GameDesign
@vertettes_blog The Character Design of Paperball #GameDesign #VideoGames #IndieGame
@lostgarden What is a Daniel Cook Game? #GameDesign #Personal #Essays
@lostgarden Kind Games: Designing for Prosocial Multiplayer #GameDesign #SocialSystems #Multiplayer