@gamedev_net Fully deterministic Manhattan - 109,486 buildings, 84,096 road segments, 28,265 mapped trees #GameDev #Simulation #ProceduralGeneration
@lobsters InfiniteDiffusion: Bridging Learned Fidelity and Procedural Utility for Open-World Terrain Generation #AI #ProceduralGeneration #GameDev
@lobsters End-to-End Procedural Generation in Caves of Qud (2019) #Games #ProceduralGeneration #IndieGame
@marks_notes ASP level generation autoplay #AI #ProceduralGeneration #GameDev
@marks_notes ASP level generation examples from our PCG textbook #AI #ProceduralGeneration #GameDev
@medieval_fantasy_city_generator_devlog π°π‘πThree generators have been updated #GameDev #ProceduralGeneration #IndieGame
@medieval_fantasy_city_generator_devlog Experiments #GameDev #ProceduralGeneration #IndieGame
@medieval_fantasy_city_generator_devlog 0.11.4: forests #GameDev #ProceduralGeneration #Fantasy
@medieval_fantasy_city_generator_devlog 0.11.2: small improvements and bug fixes #GameDev #ProceduralGeneration #IndieGame
@casey_primozic My Favorite Tools + Techniques for Procedural Gamedev #GameDev #ProceduralGeneration #Programming
@medieval_fantasy_city_generator_devlog 0.11.1: improved map labels #GameDev #ProceduralGeneration #MapMaking
@medieval_fantasy_city_generator_devlog 0.11.0: roof details and district view #GameDev #ProceduralGeneration #IndieGame
@medieval_fantasy_city_generator_devlog 0.10.2: alleys view #GameDev #ProceduralGeneration #FantasyArt
@medieval_fantasy_city_generator_devlog 0.10.1 #GameDev #ProceduralGeneration #Fantasy
@medieval_fantasy_city_generator_devlog 0.10.0-alpha #GameDev #ProceduralGeneration #IndieGame
@medieval_fantasy_city_generator_devlog Keyboard shortcuts and mouse actions #GameDev #IndieGame #ProceduralGeneration
@medieval_fantasy_city_generator_devlog 0.9.2: assorted new features and improvements #GameDev #ProceduralGeneration #IndieGame
@medieval_fantasy_city_generator_devlog 0.9.1: trees and other visual changes #GameDev #ProceduralGeneration #FantasyArt
@medieval_fantasy_city_generator_devlog 0.9.0: new alleys and buildings #GameDev #ProceduralGeneration #Fantasy
@medieval_fantasy_city_generator_devlog 0.8.3: assorted improvements #GameDev #ProceduralGeneration #IndieGame
@medieval_fantasy_city_generator_devlog 0.8.2: basic integration with Armoria #GameDev #ProceduralGeneration #IndieGame
@medieval_fantasy_city_generator_devlog 0.8.1: major UI changes #GameDev #IndieGame #ProceduralGeneration
@medieval_fantasy_city_generator_devlog 0.8.0: new buildings, improved UI #GameDev #ProceduralGeneration #IndieGame
@medieval_fantasy_city_generator_devlog 0.7.6: Landmarks #GameDev #ProceduralGeneration #Fantasy
@medieval_fantasy_city_generator_devlog City Viewer 1.0.1: gable roofs and .obj export #GameDev #ProceduralGeneration #3DModeling
@medieval_fantasy_city_generator_devlog City Viewer aka Toy Town 2 #GameDev #ProceduralGeneration #Fantasy
@medieval_fantasy_city_generator_devlog 0.7.3: Bug fixes, GeoJSON export #GameDev #ProceduralGeneration #Mapping
@medieval_fantasy_city_generator_devlog 0.7.2: Lots of (mostly) small (mostly) visual changes #GameDev #IndieGame #ProceduralGeneration
@medieval_fantasy_city_generator_devlog 0.7.1: Editable district names #GameDev #ProceduralGeneration #IndieGame
@medieval_fantasy_city_generator_devlog 0.7.0: Districts #GameDev #ProceduralGeneration #Fantasy
@medieval_fantasy_city_generator_devlog 0.6.0: Custom colors, scale bar, elevation #GameDev #ProceduralGeneration #MapMaking
@medieval_fantasy_city_generator_devlog 0.5.5: Farm fields, rotation tool and city names #GameDev #ProceduralGeneration #IndieGame
@medieval_fantasy_city_generator_devlog 0.5.4: Integration with Azgarr's Fantasy Map Generator #GameDev #ProceduralGeneration #Fantasy
@medieval_fantasy_city_generator_devlog 0.5.3: Neighbourhoods, alleys and buildings #GameDev #ProceduralGeneration #IndieGame
@medieval_fantasy_city_generator_devlog Experimenting #GameDev #ProceduralGeneration #IndieGame
@medieval_fantasy_city_generator_devlog 0.5.2: Warp tool #GameDev #ProceduralGeneration #IndieGame
@medieval_fantasy_city_generator_devlog Future plans for MFCG #GameDev #ProceduralGeneration #Fantasy
@medieval_fantasy_city_generator_devlog 0.5.1 and Merry Christmas! πππ #GameDev #IndieGame #ProceduralGeneration
@medieval_fantasy_city_generator_devlog Toy Town #GameDev #ProceduralGeneration #Fantasy
@medieval_fantasy_city_generator_devlog 0.5.0: Rivers and basic house shapes #GameDev #ProceduralGeneration #IndieGame