@gamedev_net Zenaria x40: classic MU Online Season 6 server, open since Oct 16, 2026 (Windows + native Apple Silicon client) #GameDev #IndieGame #MMORPG
@dev_community Meshy Free to Houdini: What the GLB Actually Contained #WebDev #AI #GameDev
@dev_community How to Publish a Unity Game on Google Play: Build Settings, Keystores, and AAB Export #Unity #GameDev #AndroidDev
@gamedev_net [Rev-Share][Unity][MMORPG] Brumalia -- playable open-world MMORPG looking for Unity programmer, 3D artist, animator #GameDev #Unity #MMORPG
@gamedev_net [Unpaid] Looking to help anyone with their game for the experience. #GameDev #IndieGameDev #Collaboration
@dev_community Why Dwarf Fortress Bet on a Hand-Rolled Simulation Engine: The ASCII World Machine Behind 20 Years of Emergent Stories #GameDev #Simulation #IndieGame
@dev_community SideQuest has made sideloading Quest titles a breeze--one‑click, no terminal sets #Development #GameDev #SoftwareDevelopment
@gamedev_net [HOBBY and UNPAID] Looking for a Programmer to Develop a Prototype | [GODOT, UNITY OR UNREAL] #GameDev #Programming #Hobby
@gamedev_net [HOBBY] I N #GameDev #IndieGame #Hobby
@status_cafe ryuanimations 😭 man making a 3D engine would be so peak but idk ho... #IndieDev #GameDev #Creative
@gamedev_net Multithreading, scheduling in game engines with DAGs #GameDev #Programming #Engine
@gamedev_net Space Game #GameDev #IndieGame #SpaceGame
@game_developer RocketWerkz' C# framework 'BRUTAL' is now available to all developers #GameDev #Programming #CSharp
@dev_community Sweeney wants rockets. 37,800 bots crashed my vibe-coded game #GameDev #Bots #Rust
@dev_community Devlog #1: I built a backlog tracker because I kept forgetting what to play #Devlog #GameDev #WebDev
@dev_community La Brava Logs: The Rock Paper Scissors SHINOBI GAME #JavaScript #GameDev #OpenSource
@gamedev_net Dino3D.gg - Free 3D Dinosaur Runner with Google & Discord Login #GameDev #IndieGame #FreeGame
@dev_community Why my game recommender kept suggesting junk (and how IDF weighting fixed it) #MachineLearning #DataScience #GameDev
@game_developer Moonlighter developer delays public playtest of next game over concerns of AI cloning #GameDev #AI #IndieGame
@gamedev_net WN C-Level Summit Tbilisi'26 -- 10 December, Georgia #GameDev #IndieDev #GameIndustry
@habr_ru Заметки техлида. 15 лет геймдева #GameDev #Management #TechLead
@gamedev_net A small protocol for finding a pickup effect's frame-time limit #GameDev #IndieDev #Programming
@dev_community A whole replay in a URL: how Flappycar's ghost links work without a backend server #WebDev #GameDev #JavaScript
@habr_ru Карточный бой, который сервер может переиграть: детерминированный движок браузерной MMO на TypeScript #GameDev #TypeScript #OpenSource
@gamedev_net [COLLABORATION] Looking for 3D Artists, Texture Artists & Environment Creators #GameDev #ArtJobs #3DArtist
@gamedev_net [Seeking Collaborators] Looking for 3D Artists, Texture Artists & Environment Creators #GameDev #IndieDev #Art
@gamedev_net Godoom: One Runtime, Multiple Game Engines #GameDev #IndieDev #Engines
@habr_ru Недельный геймдев: #297 -- 18 октября, 2026 #GameDev #Tech #News
@dev_community Keep crafting sparks inside the inventory slot's visual budget #GameDev #JavaScript #AI
@creative_bloq Warhammer 40,000: Boltgun 2's lead artist reveals how they made pixel art feel authentically retro #GameDev #PixelArt #RetroGaming
@dev_community How I built a wiki for a 6.7B-visit Roblox game (keyword-first, one page per entity) #Roblox #GameDev #WebDev
@dev_community 🎥 Video: Introduction to Limn Engine -- Build Your First Game with JavaScript #JavaScript #GameDev #Tutorial
@dev_community Duck Evac: a complete extraction-shooter game whose code and art are 100% open-weight generated #OpenSource #GameDev #AI
@dev_community Why The Witness Bet on a Custom Engine: The Stubborn C++ Stack Behind 650 Wordless Puzzles #GameDev #Cpp #IndieGame
@dev_community PSEC-99: A 3D Browser Game in C# and WASM, Without WebGL #CSharp #GameDev #WebAssembly
@dev_community How Browser Games Work: HTML5, Canvas and WebGL Explained #WebDev #GameDev #JavaScript
@dev_community Why Terraria Bet on XNA and FNA: The Dead C# Framework Behind a 70-Million-Copy Sandbox #GameDev #CSharp #IndieGame
@dev_community How I turned real-world borders into 408 game regions of roughly equal value #GameDev #WebDev #Coding
@dev_community Why Cave Story Bet on No Engine and Hand-Rolled Code: The Five-Year Solo Stack Behind Indie's Most Ported Metroidvania #GameDev #IndieGameDev #Programming
@increpare_games UMBILICAL HEROES #IndieGame #GameDev #Experimental